Xbow Evo Archers 3.0 Cycle
The definitive high-skill siege deck that relies on chip damage and impenetrable defense to outlast opponents.
3
66% Win RateVery HardArena 10+
🎯 Strategy
X-Bow 3.0 is a "macro" deck. You win by tracking your opponent's elixir and card rotation. Once their heavy tank (like Golem or Giant) is out of hand, you drop the X-Bow at the bridge and protect it with your life using cheap cycle units and the Tesla.
📖 How to Play
- 1Play passively in single elixir; only use X-Bow when you have a significant elixir advantage or a clear counter-cycle.
- 2Use the Evolved Tesla defensively in the center to pull win conditions or offensively to protect an X-Bow lock.
- 3Maximize Evolved Archers by placing them deep to activate their "Power Shot" long-range damage.
- 4If a tower lock is impossible, transition to "Spell Cycle" mode: defend perfectly and chip the tower with Fireballs and Logs.
- 5Use Skeletons and Electro Spirit to "re-target" enemy troops away from your X-Bow.
- 6In triple elixir, you can often maintain two Teslas on the map to create a "no-fly zone" for air decks.
✅ Strengths
- •Arguably the best defensive ceiling in the game.
- •Fast cycle (7 elixir) allows you to out-rotate heavy counters.
- •Able to win matches without ever touching the tower with a troop (Spell Cycle).
- •High versatility against both air and ground swarms.
❌ Weaknesses
- •Extreme vulnerability to "Big Tank" decks (Golem, Electro Giant).
- •One bad X-Bow placement usually leads to an immediate loss.
- •Weak against Earthquake and Royal Giant.
👍 Good Matchups
- •Log Bait
- •Hog Cycle
- •Lumberloon
👎 Bad Matchups
- •Royal Giant
- •Golem Beatdown
- •Giant Graveyard
💡 Pro Tips
- •The "12-Elixir Rule": If an opponent plays a 4+ elixir card in the back, you can often punish them with an aggressive X-Bow.
- •Never play X-Bow first play unless you are feeling incredibly lucky; it is the most punished move in the game.
- •The Evolved Archers can snipe buildings from your side of the river due to their range boost.
- •Protect your Knight; he is your only "real" tank and essential for distracting Mini P.E.K.K.As and Princes.







