Clash Royale Glossary

Learn the terminology and jargon specific to Clash Royale. Understanding these terms will help you communicate better with other players and improve your gameplay.

All Terms

DPS

Damage Per Second - the amount of damage a card deals per second

Combat

Hit Speed

The time between each attack a card makes

Combat

Elixir Trade

The elixir advantage gained from a card interaction

Strategy

Cycle

The rotation of cards in your hand

Strategy

Cycle Deck

A deck built around fast card rotation

Deck Types

Tank

A high-health unit that absorbs damage

Card Roles

Tank Killer

A card designed to efficiently eliminate tanks

Card Roles

Support

Cards that work behind tanks to deal damage

Card Roles

Spell Bait

A strategy using multiple swarm cards to bait out spells

Deck Types

Win Condition

The primary card used to destroy enemy towers

Strategy

Swarm

Cards that deploy multiple units

Card Types

Area Damage

Damage that affects multiple units in a radius

Combat

Crown Tower

The main defensive towers in each arena

Game Mechanics

Princess Tower

The two side towers that protect the King Tower

Game Mechanics

King Tower

The central tower that ends the game when destroyed

Game Mechanics

Activation

When the King Tower starts attacking

Game Mechanics

Kiting

Luring enemy troops away using a unit

Strategy

Counter Push

Attacking after successfully defending

Strategy

Push

A coordinated attack on enemy towers

Strategy

Archetype

A specific deck style or strategy

Deck Types

Beatdown

A deck archetype focused on large tank pushes

Deck Types

Control

A defensive deck archetype that wins through chip damage

Deck Types

Chip Damage

Small amounts of damage dealt over time

Strategy

Spell Cycle

Using spells to finish off low-health towers

Strategy

Backline

Support troops placed behind tanks

Strategy

Spell

Cards that deal instant damage or effects

Card Types

Building

Defensive structures that can be placed on the arena

Card Types

Defense

Strategies and cards used to protect your towers

Strategy

Tournament Standard

Level 9 cards and level 9 King Tower

Game Mechanics

Overleveled

Cards that are higher level than tournament standard

Game Mechanics

Ladder

The ranked matchmaking system

Game Mechanics

Trophies

Points earned from winning ladder matches

Game Mechanics

Arena

A trophy range that unlocks new cards

Game Mechanics