Clash Royale Glossary
Learn the terminology and jargon specific to Clash Royale. Understanding these terms will help you communicate better with other players and improve your gameplay.
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All Terms
DPS
Damage Per Second - the amount of damage a card deals per second
CombatHit Speed
The time between each attack a card makes
CombatElixir Trade
The elixir advantage gained from a card interaction
StrategyCycle
The rotation of cards in your hand
StrategyCycle Deck
A deck built around fast card rotation
Deck TypesTank
A high-health unit that absorbs damage
Card RolesTank Killer
A card designed to efficiently eliminate tanks
Card RolesSupport
Cards that work behind tanks to deal damage
Card RolesSpell Bait
A strategy using multiple swarm cards to bait out spells
Deck TypesWin Condition
The primary card used to destroy enemy towers
StrategySwarm
Cards that deploy multiple units
Card TypesArea Damage
Damage that affects multiple units in a radius
CombatCrown Tower
The main defensive towers in each arena
Game MechanicsPrincess Tower
The two side towers that protect the King Tower
Game MechanicsKing Tower
The central tower that ends the game when destroyed
Game MechanicsActivation
When the King Tower starts attacking
Game MechanicsKiting
Luring enemy troops away using a unit
StrategyCounter Push
Attacking after successfully defending
StrategyPush
A coordinated attack on enemy towers
StrategyArchetype
A specific deck style or strategy
Deck TypesBeatdown
A deck archetype focused on large tank pushes
Deck TypesControl
A defensive deck archetype that wins through chip damage
Deck TypesChip Damage
Small amounts of damage dealt over time
StrategySpell Cycle
Using spells to finish off low-health towers
StrategyBackline
Support troops placed behind tanks
StrategySpell
Cards that deal instant damage or effects
Card TypesBuilding
Defensive structures that can be placed on the arena
Card TypesDefense
Strategies and cards used to protect your towers
StrategyTournament Standard
Level 9 cards and level 9 King Tower
Game MechanicsOverleveled
Cards that are higher level than tournament standard
Game MechanicsLadder
The ranked matchmaking system
Game MechanicsTrophies
Points earned from winning ladder matches
Game MechanicsArena
A trophy range that unlocks new cards
Game MechanicsCard Roles
Card Types
Combat
Deck Types
Game Mechanics
Crown Tower
The main defensive towers in each arena
Princess Tower
The two side towers that protect the King Tower
King Tower
The central tower that ends the game when destroyed
Activation
When the King Tower starts attacking
Tournament Standard
Level 9 cards and level 9 King Tower
Overleveled
Cards that are higher level than tournament standard
Ladder
The ranked matchmaking system
Trophies
Points earned from winning ladder matches
Arena
A trophy range that unlocks new cards
Strategy
Elixir Trade
The elixir advantage gained from a card interaction
Cycle
The rotation of cards in your hand
Win Condition
The primary card used to destroy enemy towers
Kiting
Luring enemy troops away using a unit
Counter Push
Attacking after successfully defending
Push
A coordinated attack on enemy towers
Chip Damage
Small amounts of damage dealt over time
Spell Cycle
Using spells to finish off low-health towers
Backline
Support troops placed behind tanks
Defense
Strategies and cards used to protect your towers